Are computer games a boon in terms ofhelping students relax after a long day's work at school? Or are theydetrimental to pupils’ future development since students can become easilyaddicted to the virtual world? Personally, I am in sympathy with the latter.
Admittedly, computer games furnishentertainment when students only spend a moderate amount of time on them. Itmight even be beneficial since pupils can combine study with pleasure andtherefore achieve high efficiency. However, the hard truth is that droves ofstudents end up being obsessed with computer games and view them as a way toescape from reality. As a result, academic study is inevitably neglected. And avicious circle is created-the more frustrated students are about study, themore addicted they become to the virtual world. Furthermore, not only pupils’academic performance may suffer from playing computer games, the violencefeatured in such games may also exert an impact on impressionable teenagers.When the dividing line between the virtual and the real world is blurred,students may resort to violence in order to solve issues-as they do in games.Authoritative reports have confirmed that the increasing rate of violentincidents is ascribable toll the prevalent trend of playing computer games.
In sum, the demerits of computer games faroutweigh their few merits because of the tendency for students to neglectacademic study and because some students may become more violent.